Environmental and structural work for Due Process. This is art for the 'Killbox' - a stylized whitebox environment that came to be when the dev team was using unity primitives for prototyping when we had art already in place. I took it as opportunity to make a 'one step up' texture and object set to keep the levels from getting too far away from the art pipeline. Over the course of 9 months, it slowly evolved into a unique environment.
Most individual assets are sub 1000 polys and use 64x64 to 128x128 texture sheets using PBR metalness with normal and height maps.