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Due Process - Arena Environment

Environmental and structural work for Due Process. This is art for the 'Arena' - a stylized whitebox environment that came to be when the dev team was using unity primitives for prototyping when we had art already in place. I took it as opportunity to make a 'one step up' texture and object set to keep the levels from getting too far away from the art pipeline. Over the course of 9 months, it slowly evolved into a unique environment.

Most individual assets are sub 1000 polys and use 64x64 to 128x128 texture sheets using PBR metalness with normal and height maps.

Ben bickle arena render3

Vertical Slice rendered in Marmoset Toolbag 3

Ben bickle arena 1f main

Unity 5 - Artpass Test Level

Ben bickle lamp glow4

Unity 5 - Artpass Test Level

Ben bickle lamp glow5

Unity 5 - Artpass Test Level

Ben bickle arena 1f planning

Planning screen mockup

Ben bickle level arena 1f 1

Unity 5 - Artpass Test Level

Ben bickle level arena 2f 5

Unity 5 - Multi-Story Test Level

Ben bickle level arena 2f 2

Unity 5 - Multi-Story Test Level

Ben bickle level arena 2f 1

Unity 5 - Multi-Story Test Level

Ben bickle arena tiles

Levelgen Tiles

Ben bickle breaker 3

Breaker Box

Ben bickle floodlights ingame2

Floodlights

Ben bickle arena target 3

Target Cutouts

Ben bickle decals ingame

Wall decal samples

Ben bickle lamp cage wall

Industrial wall lamp

Ben bickle lamp industrial3

Industrial Ceiling Lamp

Ben bickle exit sign3

Exit Sign

Ben bickle door padlock4

Door Padlock

Ben bickle door killbox

Door art slices

Ben bickle datreztho

Initial devteam killbox

Due Process Moments - Nailed It