Battle Aces was a unit heavy project. As part of building and refining our unit pipeline, I was given the opportunity to run through it personally, I chose to model and texture the Predator.
It was a nice opportunity to refresh my hard surface modeling skills, spin up on Plasticity, and get a chance to work more directly with some of the fantastic artists we had on the project.
2k PBR textures, 11,900 Tris. I also did a total of 8 texture variants that could be dynamically recolored as part of our army color system.
Turntable Video
In-engine demonstration of army paint recoloring and various texture swaps. The Predator was a 'testbed' unit for tech exploration.