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Predator - Battle Aces

Battle Aces was a unit heavy project. As part of building and refining our unit pipeline, I was given the opportunity to run through it personally, I chose to model and texture the Predator.

It was a nice opportunity to refresh my hard surface modeling skills, spin up on Plasticity, and get a chance to work more directly with some of the fantastic artists we had on the project.

2k PBR textures, 11,900 Tris. I also did a total of 8 texture variants that could be dynamically recolored as part of our army color system.

Low Poly Rendered in Marmoset

Low Poly Rendered in Marmoset

Turntable Video

In-engine demonstration of army paint recoloring and various texture swaps. The Predator was a 'testbed' unit for tech exploration.

High poly

High poly

High Poly

High Poly

High Poly

High Poly

High Poly

High Poly

High Poly

High Poly