Website powered by

Due Process - Winter Event 2020

For the Winter 2020 event, I was primarily tasked with winterizing our Killhouse environment. As an open air space, we took the opportunity to completely re-light the environment and add significant snow buildup on top of texture work. I also peppered each killhouse we released with kitschy Christmas decorations made by other members of the team, as well as general level polish.

Particle Effects, texture work, and Post Processing, trailer voiceover: Valdis Matas
Modeling and texture work: Jesse Russell-Klarich
Modeling and texture work: Zack Wallig

Holiday Trailer

The main menu was regraded to match the theme as well

The main menu was regraded to match the theme as well

Promotional Still

Promotional Still

Promotional Still

Promotional Still

Promotional Still

Promotional Still

A still from pickup shot recording

A still from pickup shot recording

I modeled and placed individual snow meshes for buildup in corners and under props.

I modeled and placed individual snow meshes for buildup in corners and under props.

All of the background assets for the killhouse environment needed a snow pass - I was responsible for the background buildings in this shot.

All of the background assets for the killhouse environment needed a snow pass - I was responsible for the background buildings in this shot.

Decoration placement work

Decoration placement work

Each level was given a winterization pass

Each level was given a winterization pass

Garage

Garage

Courtyard

Courtyard

Backstage

Backstage

Club

Club

I even threw together a little 'end of event' shot for the Steam update that pulled the maps.

I even threw together a little 'end of event' shot for the Steam update that pulled the maps.