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NAC-22 SMG

This weapon was made in my free time to go through the StemCell spec. It's supposed to be a cheaply made and jam-prone cyberpunk blow-back SMG.

Because of the requirements of the workflow, the end result is a mesh that has two versions:

DCC: 75k, Spec/Gloss + Displacement, Subdiv ready.
Real-Time: 15k PBR Metal/Rough + Height.

Textures are 4k for the main body, 2k for the mag, compensator, and interior, and 1k for the handle. Removing all hidden faces can get the mesh down below 10k and remove a draw call.

I'm not a mechanical engineer, so I chose a balance between modeling enough internals to make it feel fleshed out, but I was in no way under an obligation to make something that was fully functional.

Big thanks to Jesse Russell-Klarich for initial silhouette concepts, and the Due Process team for concept use.

The specifics of the spec are here: https://www.turbosquid.com/stemcell-3d-models

Marmoset Toolbag 3

Marmoset Toolbag 3

NAC-22 Promo Video

Fully Optimized version, high compression.

Marmoset Toolbag 3 - 35mm film recreation

Marmoset Toolbag 3 - 35mm film recreation

Real-time, 15k

Real-time, 15k

SubDiv ready, 75k

SubDiv ready, 75k

Operator's manual.

Operator's manual.

Evidence bag. Created with Max cloth sim cleaned up in ZBrush

Evidence bag. Created with Max cloth sim cleaned up in ZBrush

9mm Rounds. 1k texture, 864 RT, 1.5k DCC

9mm Rounds. 1k texture, 864 RT, 1.5k DCC

Standard folding table

Standard folding table

Metal/Rough - LowPoly/RT

Metal/Rough - LowPoly/RT

Spec/Gloss - Midpoly/DCC

Spec/Gloss - Midpoly/DCC

Initial silhouette

Initial silhouette

Marmoset - RT/Metal-Rough

Marmoset - RT/Metal-Rough

Marmoset - RT/Metal-Rough

Marmoset - RT/Metal-Rough

Marmoset - RT/Metal-Rough

Marmoset - RT/Metal-Rough

Marmoset - RT vs DCC

Marmoset - RT vs DCC

V-Ray - DCC Spec-Gloss, 1 Subdiv

V-Ray - DCC Spec-Gloss, 1 Subdiv

V-Ray - DCC Spec-Gloss, 1 Subdiv

V-Ray - DCC Spec-Gloss, 1 Subdiv