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Due Process - Title Screen Sequence

The title screen and intro was a cross-disciplinary project that I was the general owner for. Since we were under a tight time budget for delivery, we used a collection of assets made for the Killhouse skybox as well as new assets made specifically for this screen to achieve the final look.
On top of overall delivery and scene assembly, I made the sea-walls, remodeled and did texture work for parts of the slum, made a full 3d version of the bridge on the left, and made the custom meshes for the liberty island complex. I also handled lighting, camera and title card animations, and environmental animations. I did the first pass on the helicopter flyby that was polished by our team's animator, Kevin. On the code side, I fleshed out a main menu controller that'd enable and disable elements like music and the UI, and avoid retriggering the intro when a player returned from the match.

Particle Effects: by Valdis Matas
Modeling for Statue of Liberty, skyscrapers, and Argus Tower: Jesse Russell-Klarich
Additional modeling, including slums and trees: Zack Wallig

Final Still

Final Still

Composition WIP 1

Composition WIP 1

Composition WIP 2

Composition WIP 2

Ingame WIP 1

Ingame WIP 1

Ingame WIP 2

Ingame WIP 2

First pass version including blockouts for music stings and intro lore.

The final sequence including main menu transition.