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Due Process - Promotional Media

As the primary owner of generating in-game media for Due Process promo work, I made most of the in-engine stills we use for marketing, the steam page, and media outlets. Many of the headline shots underwent multiple revisions as we finalized art, adjusted composition and lighting, and tuned them to match the feel of the in-game experience.

I am also the general owner for generating raw content for technical shots for trailers. On top of rendering synchronized sequences, this includes directing and filming players for pickup and establishing shots when recording for a trailer. I also record live matches with a flycam to generate additional B-Roll and stills and often play the game with the intent to capture first person stills we can use.

Process breakdown

Process breakdown